Triple Town
1 The Board
The board has 35 board tiles—
A board tile is one of the following:
blank
grass
bush
tree
hut
house
mansion
castle
floating-castle
triple-castle
(Extended game) bear
(Extended game) ninja-bear
(Extended game) tombstone
(Extended game) church
(Extended game) cathedral
(Extended game) chest
(Extended game) large-chest
(Extended game) rock
(Extended game) mountain
A move tile is one of the following:
grass —
generated as a move 73% (extended game: 61%) of the time. bush —
generated as a move 18% (extended game: 15%) of the time. tree —
generated as a move 2% (extended game: 2%) of the time. hut —
generated as a move 1% (extended game: 1%) of the time. crystal —
generated as a move 2% (extended game: 2%) of the time. imperial-bot —
generated as a move 4% (extended game: 3%) of the time. (Extended game) bear —
generated as a move 15% of the time. (Extended game) ninja-bear —
generated as a move 1% of the time.
2 Moves
Given a board and a (randomly generated) move tile, a move consists of one of the following:
Place the move tile in the storehouse. If the storehouse contains a move tile already, play continues with the old move tile from the storehouse as the current move tile. Otherwise, play continues with a new move tile.
Place a move tile other than a imperial-bot or crystal on any board location that currently contains a blank tile. The board is then multi-collapsed at the selected location, bears move, and play proceeds to a new move (with a new move tile).
Place an imperial-bot move tile on any board location that is not blank and does not contain a chest or large-chest:
(Extended game) If the board tile at the selected location is bear or ninja-bear, it is replaced with tombstone, and the board is multi-collapsed at the selected location.
(Extended game) If the board tile at the selected location is mountain, it is replaced with chest, and the board is multi-collapsed at the selected location.
If the board tile at the selected location is anything else, it is replaced by blank.
Afterward, bears move, and play proceeds to a new move (with a new move tile).
Place a crystal move tile on any board location that current contains a blank tile. The board is changed by replacing the blank with the last of the following that creates a match at the selected location, or blank (extended game: rock) if none of the following create a match at the selected location:
grass
bush
tree
(Extended game) tombstone
hut
(Extended game) church
house
(Extended game) cathedral
mansion
castle
(Extended game) chest
floating-castle
Afterward, the board is multi-collapsed, bears move, and play proceeds to a new move (with a new move tile).
(Extended game) Select a chest or large-chest tile. The selected tile is changed to blank, and play continues using the same move tile.
3 Matches and Collapsing
A match of N or more occurs at a location when N contiguous board tiles are the same including the tile at the location.
When a match occurs at a location, collapse at the location by replaing the tile at the location as follows, and replace all other tiles that form the match with blank:
grass —
converted to bush bush —
converted to tree tree —
converted to hut hut —
converted to house house —
converted to mansion mansion —
converted to castle castle —
converted to floating-castle floating-castle —
converted to triple-castle, but only for a match of 4 or more (Extended game) tombstone —
converted to church (Extended game) church —
converted to cathedral (Extended game) cathedral —
converted to chest (Extended game) chest —
converted to large-chest (Extended game) rock —
converted to mountain (Extended game) mountain —
converted to large-chest
4 Multi-Collapsing
A board is multi-collapsed at a given location as follows:
Collapse any match at the location until no match occurs at the location.
(Extended game) If no blank tiles appear on the board, change any ninja-bear tile to a tombstone.
(Extended game) For any bear for which no blank or ninja-bear board tile can be reached by following only a path of other bears, change the bear to a tombstone.
(Extended game) Again, collapse any match at the location, until no match occurs at the location. (A new match might become available due to converting a bear or ninja-bear to a tombstone.)
(Extended game) Finally, check for a match at each location that has a tombstone, checking tombstones in traversal order, and collapse the board at any such location.
5 Moving Bears
(Extended game) The bears move as follows:
Each ninja-bear is moved, in traversal order, to a random location. Each ninja-bear is moved once and one at a time, and all ninja-bears are moved before bears.
Each bear, considered in traversal order, moves to a random adjacent blank. Each bear is moved once and one at a time.
6 Traversal Order
(Extended game) When a traversal order is needed, use this one:
| 2 | 5 | 9 | 14 | 20 |
1 | 4 | 8 | 13 | 19 | 25 |
3 | 7 | 12 | 18 | 24 | 29 |
6 | 11 | 17 | 23 | 28 | 32 |
10 | 16 | 22 | 27 | 31 | 34 |
15 | 21 | 26 | 30 | 33 | 35 |